Last updated 5 days ago
Color Management (ImageIO)
Configure color settings for Unreal projects with the ability to override global color management settings. For more details, check Host-specific overrides.

Enable Color Management
Setting Location:
ayon+settings://unreal/imageio/activate_host_color_management
This toggle activates AYON's global color management, serving as a master switch to enable or disable the entire section.
OCIO Config
Setting Location:
ayon+settings://unreal/imageio/ocio_config
This setting should be deprecated in favor of OCIO config profiles in core addon settings.
ayon+settings://core/imageio/ocio_config_profiles
Override global OCIO config
Config Path
File Rules
Setting Location:
ayon+settings://unreal/imageio/file_rules/rules
Activate Host Rules
Rules
+: Add more rules
Each rule consists of
Rule name
Regex pattern
Colorspace name
File extension
Prelaunch Settings
Setting Location:
ayon+settings://unreal/prelaunch_settings

Use Offline Package Source: Install packages from a local folder or URL instead of downloading from the internet.
Offline Package Source Path: Path to a local folder or URL containing the required package files (e.g.,
.whl
,.tar.gz
).Install Dependencies to Launcher Cache Path: Use a dedicated folder in AYON launcher cache folder
AYON_LAUNCHER_LOCAL_DIR
as the target install location for dependencies, and add it to Unreal’s Python path. This avoids modifying the system, engine, or user-specific Python environments.
Import Settings
Setting Location:
ayon+settings://unreal/import_settings
General Settings

Asset Directories for Loaded Assets: Define the root path template for storing loaded assets, Find a list of available template keys here.
Note that the product extension is always appended as a suffix to the template.For example, a product named
modelMain
published to the AYON folder pathassets/characters/robot
will, upon loading, reside in/All/Game/Ayon/assets/characters/robot/modelMain_v002_abc
.Use Nanite: Enable Nanite for importing. Disable this option when using the interchange framework.
Show Import Dialog: Display the import options dialog during the import process.
Load Alembic Settings
This section applies to all Alembic loaders:
Import Alembic Pointcache
Import Alembic Static Mesh
Import Alembic Skeletal Mesh
Import Alembic Animation

Alembic Conversion Setting Presets: Choose a default preset to ensure proper UV and transform conversion for loaded Alembic files.
Load Layout Settings
This section applies to all layout loaders:
Load Layout
Load Layout on Existing Scene

Directories for loaded layouts: Specify directories to store loaded layouts. Supports the following template keys.
Generate level sequences when loading layouts: Automatically create level sequences during layout loading.
Enable user override layout representation: Allow users to override layout products.
Override layout representation by: Select how users can override layout products.
Remove loaded assets when deleting layouts: Automatically remove assets linked to layouts when deleting them.
Delete assets that are not matched: When enabled, this option resets and updates the layout while deleting all unmatched assets when users select the "Load Layout on Existing Scene" operation in the loader UI.
Render Setup
Setting Location:
ayon+settings://unreal/render_setup

Render Queue Path: Path to Render Queue UAsset for local and farm rendering.
Render Config Path: Path to Render Configuration UAsset for local and farm rendering.
Pre-roll frames: The number of frames Unreal uses to initialize the scene before the sequencer starts playing.
Render Format: Choose file format for rendered images from a drop-down menu.
Project Setup
Setting Locaiton:
ayon+settings://unreal/project_setup

Allow project creation: Whether to create a new project when none is found. Disable when using external source control (Perforce).
Dev mode: When enabled, AYON will set the Unreal Project Type to C++ during creation.
This requires Visual Studio and other necessary tools to be properly configured.
Additionally, it will be enabled by default if theEngine/Binaries
directory is missing in the Unreal Engine installation path.